Luckplitter
J. Bacquey
Hard Surface Modeling d’un vaisseau spatial, modélisé intégralement sous Maya réalisé par un étudiant en 3e année Animation 3D VFX.
Game Design
Video Games
4 years to become a Game Design professional
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Game Design / Video Games ProgramOther projects
See all projectsCréation d’un jeu de plateau
Campus BRASSART Lyon
2024
Game Design Program - Years 1 to 3
Dino
M. Barata et S. Boumnina
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3
Personnage en volume
L. Estevez
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3
Pirate universe
J. Bacquey
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3
Samodeus
Travail de groupe
Promotion 2020
Animation 3D & Immersion Program - Years 2 & 3
Unchained
G. Girard, E. Roux, K. Tateossian, G. Adam, M. Hammarlebiod, O. Huard, C. Defarge, R. Accioly et J. Sornay
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3
Kira Akuma
M. Ducasse, D. Bordus, C. Doumen et L. Reynes
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Crystal Corp - PFE
M. Yoren, C. Berland, M. Corniglion, M. Guignard, B. Michel et N. Perrochaud
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Environnement incas
M. Pons, F. Caeyers, T. Pecout
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3