Paris slum street - French Revolution
J. Bacquey
Cette représentation des bas-quartiers de Paris au temps de la Révolution permet de se faire une belle idée de la qualité visuelle du jeu vidéo. Ce travail d’exception est réalisé avec les logiciels Maya et Substance Painter.
Game Design
Video Games
4 years to become a Game Design professional
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Game Design / Video Games ProgramOther projects
See all projectsPirate universe
J. Bacquey
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3
Arcantia - Prototype de jeu vidéo
2021
Game Design Program - Years 1 to 3
Awake
Yalïl Khéfif-Smith - Sandra Lassagne - Carla Pessegueiro - Ameera Shashi - Constance Olivet
Promotion 2024
Fallen Island
José De Las Héras, Mathieu Compin, Thomas Marsollier, Axel Defforge, Pablo Barros
2024
Damototh
R. Mangin, M. Cossu, R. Pajot, S. Eckhart, J. Sanchez, S. Girardot, A. Janod, B. Polito et P. Chommanivong
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3
Ile flottante
Y. Potonnier
Promotion 2020
Animation 3D & Immersion Program - Years 2 & 3
Paris slum street - French Revolution
J. Bacquey
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3
Skaven
V. Denoncin
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Dimension Thief
Roxane Jacquot - Yoan Chapoutier - Loïc Noailhat - Charles Lardenois - Sofien Jacquet - Yann Del Castillo - Salomé Brunet - Camille Tessier - Audrey Comparin - Clothilde Hugon
2026
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3