Port du Pêcheur
R. Rieubland
Etude d'environnement "port de pêche" pour un jeu vidéo.
Projet réalisé par Renaud RIEUBLAND, étudiant en 2e année en Animation 3D VFX, sous Maya et Marmoset.
Game Design
Video Games
4 years to become a Game Design professional
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Game Design / Video Games ProgramOther projects
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S. de Chavigny, D. Feron, F. Guichard, A. Pico
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
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Promotion 2017
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Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3
Crystal Corp - Personnage
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Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Port de pirate
Travail de groupe
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3
Crystal Corp - PFE
M. Yoren, C. Berland, M. Corniglion, M. Guignard, B. Michel et N. Perrochaud
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Planche de CharaDesign
L. Vallex
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3 / Animation 3D & Immersion Program - Years 4 & 5
Tower Defense
Travaux de groupe
Promotion 2023
/ Game Design Program - Years 1 to 3
The farm
E. Mathez
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3