Props décors
I. Boutemeur, C. Potin et T. Convers
La recherche de décors et des accessoires vont entrer en ligne de compte lors de la création d’un jeu vidéo. Un soin attentif sera porté sur la cohérence et la légitimité des objets, qui seront représentatifs de la qualité du jeu.
Game Design
Video Games
4 years to become a Game Design professional
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Game Design / Video Games ProgramOther projects
See all projectsPort de pirate
Travail de groupe
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3
Arcantia - Prototype de jeu vidéo
2021
Game Design Program - Years 1 to 3
Billion Billiards
Thomas CREUSOT, Roman COSSIAUX—CHASTAN, Remi ROUCAIROL, Alexis DARRAS, Nicolas IMBERT, Hugo PETRUZZELLI, Valerian LAMBERT et Florian BAUMANN
2024
Game Design Program - Years 1 to 3
Crystal Corp - Personnage
M. Corniglion
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Tomorrow’s Day
Charlie GORREX, Hugo MACHADO, Léo MARGUERITTE, Hadrien BOFFARD
2024
Ohanko
Travail de groupe
Promotion 2020
Game Design Program - Years 1 to 3
Des jeux vidéos pilotés par la voix
Campus BRASSART Paris
2024
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3
Paris slum street - French Revolution
J. Bacquey
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3
Skaven
V. Denoncin
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3