Dino
M. Barata et S. Boumnina
La démo de la marche d’un personnage ou d’un animal permet immédiatement de suggérer son tempérament et son attitude. C’est une étape de travail qui permet d’installer les acteurs et les figurants du jeu et de préparer les interactions.
Game Design
Video Games
4 years to become a Game Design professional
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Game Design / Video Games ProgramOther projects
See all projectsLa soupe
Théa Fayolle - Charlélie Queulin - Joffrey Coquery - Léo Leriche
2023
Personnage en volume
L. Estevez
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3
Veggy Bot
P. Blanchon, A. Glemee, B. Grimaud, J. Lartizien, A. Lawson et E. Monferran
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3
Props décors
I. Boutemeur, C. Potin et T. Convers
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3
Paris slum street - French Revolution
J. Bacquey
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3
Planche de CharaDesign
L. Vallex
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3 / Animation 3D & Immersion Program - Years 4 & 5
Isha
S. de Chavigny, D. Feron, F. Guichard, A. Pico
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Fallen Island
José De Las Héras, Mathieu Compin, Thomas Marsollier, Axel Defforge, Pablo Barros
2024
Osmosis
L. Salmon, C. Morel, M. Gimenez, V. Fayolle, M. Bougnoux, C. Bouvier et E. Lagarde
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3