Luckplitter
J. Bacquey
Hard Surface Modeling d’un vaisseau spatial, modélisé intégralement sous Maya réalisé par un étudiant en 3e année Animation 3D VFX.
Game Design
Video Games
4 years to become a Game Design professional
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Game Design / Video Games ProgramOther projects
See all projectsExiled
Q. Abreu, A. Lemoine, E. Mawila
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Ruines Scifi
J. Noyer
Promotion 2020
Animation 3D & Immersion Program - Years 2 & 3
Crystal Corp - Personnage
M. Corniglion
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
The Innocent One
R. Salomon, J. Thomas, B. Guiot-Desvarennes, V. Beuchet, C. Condamin, M. Boutarfa, G. Carton, A. Jaquemot et A. Bourguignon
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3
Veggy Bot
P. Blanchon, A. Glemee, B. Grimaud, J. Lartizien, A. Lawson et E. Monferran
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3
Dimension Thief
Roxane Jacquot - Yoan Chapoutier - Loïc Noailhat - Charles Lardenois - Sofien Jacquet - Yann Del Castillo - Salomé Brunet - Camille Tessier - Audrey Comparin - Clothilde Hugon
2026
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3
Ohanko
Travail de groupe
Promotion 2020
Game Design Program - Years 1 to 3
Dédale
Travail de groupe
Promotion 2020
Game Design Program - Years 1 to 3
Fallen Island
José De Las Héras, Mathieu Compin, Thomas Marsollier, Axel Defforge, Pablo Barros
2024