Port du Pêcheur
R. Rieubland
Etude d'environnement "port de pêche" pour un jeu vidéo.
Projet réalisé par Renaud RIEUBLAND, étudiant en 2e année en Animation 3D VFX, sous Maya et Marmoset.
Game Design
Video Games
4 years to become a Game Design professional
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Game Design / Video Games ProgramOther projects
See all projectsCréation d’un jeu de plateau
Campus BRASSART Lyon
2024
Game Design Program - Years 1 to 3
Time lost
J. Nony, A. Arnaudin, M. Barriere, C. Duchaine, S. Canet, M. Prost, A. Michaudon, B. Nerriere
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3
Pirate universe
J. Bacquey
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3
Personnage en volume
L. Estevez
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3
Hunt Diorama
E.BADJI, F.CAEYERS, T.PECOUT, K.RUBIO-NUNEZ
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Des jeux vidéos pilotés par la voix
Campus BRASSART Paris
2024
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3
Evasion Scifi
A. Lemoine
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Awake
Yalïl Khéfif-Smith - Sandra Lassagne - Carla Pessegueiro - Ameera Shashi - Constance Olivet
Promotion 2024
Environnement incas
M. Pons, F. Caeyers, T. Pecout
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3