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Years 2 & 3 3D Animation & Immersion Program

3D Animation & Immersion Program
(Years 2 & 3)

  • Available in Aix-en-Provence, Annecy, Bordeaux, Caen, Grenoble, Lille, Lyon, Montpellier, Nantes, Nice, Paris, Rennes, Strasbourg, Toulouse, Tours
  • Delivered face to face
  • “3D animation VFX video game designer” level 6 (Bac +3/4 equivalent)

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3D Animation & Immersion Program (Years 2 & 3)

The aim of years 2 and 3 of our 3D animation course is to train students for careers in the 3D field, for use in animated films, advertising, architecture, video games, etc.. From the very first years of the program, students develop real technical expertise, with instruction in software specific to the world of 3D: 3DS-Max, Maya, Unity, Unreal, Substance Painter and Designer, Z-brush, V-Ray, Real Flow, Nuke, Marvelous Designer, Houdini, Marmoset, RenderMan, Photoshop…

To complement the technical aspect, the program also places great emphasis on artistic development through the teaching of drawing and digital illustration not forgetting graphic culture as well as project management and teamwork.

This 3D Animation & Immersion course allows you to master technical, creative and cultural fundamentals. It is punctuated by individual and team work, masterclasses as well as educational experiences promoting international openness: studio visits, trips to festivals.

This 3D VFX Animation course offers students with a passion for virtual worlds the chance to join a program that will give them all the keys they need to successfully enter the professional world.

Teachings

PROGRAM

ARTISTIC CULTURE

  • Research methodology and information selection
  • Art History
  • Culture and environment
  • 3D and eco conception
  • English for 3D and Video Games Industry

3D FUNDAMENTALS AND IN-DEPTH STUDIES

  • Modeling, texture, lighting, rendering
  • Motion design, editing
  • Real-time / AI (game engine)
  • Pre-calculated
  • Game engine integration
  • Digital sculpture
  • Virtual reality

FUNDAMENTALS AND IN-DEPTH ANIMATION

  • Introduction to animation (2D)
  • Rigging
  • 3D Animation
  • Compositing
  • VFX / Digital special effects

CREATIVE AND CINEMATOGRAPHIC TECHNIQUES

  • Academic drawing, perspective and environment
  • Storyboard, animatic, staging
  • Digital paint
  • Sculpture, modeling
  • Scenario
  • Anatomy and life models

MEETINGS AND PROFESSIONAL EXPERIENCES

  • Masterclasses and conferences on animated film and video game production
  • Projects and workshops (creation of environments, battle chess, virtual reality, pre-calculated diorama and real time, immersive 3D projects, virtual tours, simulators, architectural reconstructions)

The second year of the 3D Animation & Immersion Program allows you to discover all the artistic, technical areas and production management of a project dedicated to fixed or animated images. The year is punctuated by the completion of 3 professional groups or individual projects which prepare the student for the third year.

The third year allows you to consolidate and deepen the general cultural and technical bases studied in the second year. It allows you to mainly approach the creation, texture, rig and animation of characters.
It is punctuated by the realization of 3 more complex projects (animated films and video games) individually or in groups which allow the student to identify precisely the specialization towards which they will move in fourth year.

The highlights of the
3D Animation & Immersion Program

Educational objectives

Design and produce still and animated 3D images based on specifications.

Prerequisites

Be holder of a level IV title or diploma, of a solid general knowledge, demonstrate a regular practice in the artistic disciplines. In addition, entry tests based in particular on the production of a certain number of works are required.

Dates

Next Intake: September 2025

Terms of access and duration of studies

Teaching methods used

Operational objectives/skills targeted by certification

Assessment method

Individual oral and written, continuous assessment, and evaluation during the project phases.

Certification procedure

The issue of the  » Concepteur 3D animation VFX jeux vidéo «  Niveau 6 (equiv. Bac+3/4) is conditional on validation of all skill blocks.

RNCP title  »[a [3D animation VFX video game designer[/a] » Level 6 (equivalent to Bac+3/4) awarded by Brassart - professional qualification registered with the RNCP by decision of France Compétences on 01/06/2022 (RNCP 36533).

A validated block of skills is acquired over a period of 5 years.

No continuation of the route / No footbridge

Results indicator(s)

12-month pass rate for certification tests: 100%
12-month pass rate for certification (class of 2023): 99%
12-month overall integration rate (all jobs): 80%
12-month integration rate in the profession covered by the certification: 72%

Brassart-Delcourt Academy school accessibility

You may be wondering about the possibility of following our training courses. Contact us, so that we can inform you and guide you as best as possible: accessibilite@brassart.fr.

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What opportunities after
the 3D Animation & Immersion Program

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the documentation

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