Years 2 & 3 3D Animation & Immersion Program
3D Animation & Immersion Program
(Years 2 & 3)
- Available in Aix-en-Provence, Annecy, Bordeaux, Caen, Grenoble, Lille, Lyon, Montpellier, Nantes, Nice, Paris, Rennes, Strasbourg, Toulouse, Tours
- Delivered face to face
3D Animation & Immersion Program (Years 2 & 3)
The focus of years 2 and 3 of our 3D Animation program is to train students for careers in the 3D industry, including animation films, advertising, architecture, and video games. From the early years of the program, students develop genuine technical expertise through training on industry-standard 3D software: 3DS Max, Maya, Unity, Unreal, Substance Painter and Designer, ZBrush, V-Ray, RealFlow, Nuke, Marvelous Designer, Houdini, Marmoset, RenderMan, Photoshop, and more.
To complement the technical aspect, the program also emphasizes the development of artistic skills through training in drawing and digital illustration, as well as graphic culture, project management, and teamwork.
The 3D Animation & Immersion program enables students to master technical, creative, and cultural fundamentals. It also includes individual and team projects, masterclasses, and educational experiences that promote international exposure.
This 3D VFX Animation course offers students with a passion for virtual worlds the chance to join a program that will give them all the keys they need to successfully enter the professional world.
Teachings
PROGRAM
ARTISTIC CULTURE
- Research methodology and information selection
- The history of art
- Culture and environment
- AI: Ethical, Social, and Environmental Challenges
- 3D and Eco-Responsibility
- English for 3D and Video Games Industry
3D FUNDAMENTALS AND IN-DEPTH STUDIES
- Modeling, texture, lighting, rendering
- Motion design, editing
- Real-time optimization with AI
- Pre-calculated
- Digital sculpture
- Virtual reality
FUNDAMENTALS AND IN-DEPTH ANIMATION
- Introduction to animation (2D)
- Rigging
- 3D Animation
- Compositing
- VFX / Digital special effects
CREATIVE AND CINEMATOGRAPHIC TECHNIQUES
- Dessin académique, perspective et volume
- Storyboard, layout
- Digital paint and AI
- Sculpture, modeling
- Art Direction, Concept
- Scenario
- AI and Prompt Engineering
- Anatomy and life models
MEETINGS AND PROFESSIONAL EXPERIENCES
- Masterclasses and conferences on animated film and video game production
- Projects and workshops (environment creation, chess battles, virtual reality, 3D advertising motion, pre-rendered and real-time dioramas, immersive 3D projects, virtual tours, simulators, architectural reconstructions, etc.)
The second year of the 3D Animation & Immersion Program allows you to discover all the artistic, technical areas and production management of a project dedicated to fixed or animated images. The year is punctuated by the completion of 3 professional groups or individual projects which prepare the student for the third year.
The third year of the 3D Animation & Immersion program allows students to consolidate and deepen the general cultural and technical foundations introduced in the second year. It covers character creation, texturing, rigging, and animation. The third year is structured around increasingly complex individual and group projects, helping students to clearly identify the specialization they wish to pursue in the fourth year.
The highlights of the
3D Animation & Immersion Program
- Projects in a professional production situation in a studio spirit with spaces dedicated to design and production
- Inter-campus exchanges to bring students together
- A personalized demo tape produced individually
- International exchanges with schools like NAD Montreal and Digital Arts; Entertainment in Kortrijk (Belgium), as well as the possiblity to pursue the further studies in Perth / Curtin University of Technology (Australia)
- Study travel in France and abroad for festivals or studio visits
Educational objectives
Design and produce still and animated 3D images based on specifications.
- Analyze the project to identify needs
- Define and design 3D models in accordance with the artistic direction
- Create models and simulate decoration and animation levels
- Design images and ensure production stages
- Ensure post production
Prerequisites
Be holder of a level IV title or diploma, of a solid general knowledge, demonstrate a regular practice in the artistic disciplines. In addition, entry tests based in particular on the production of a certain number of works are required.
Dates
Next Intake: September 2026
Terms of access and duration of studies
- Application to be submitted 2 months before each academic year (September).
- Total duration 2 years, (+/- 1,250 hours) + Preparatory class (if necessary)
Teaching methods used
- Learning the fundamentals and putting it into practice.
- Experimentation.
- Professional situation.
- Professional project management.
Assessment method
Individual oral and written, continuous assessment, and evaluation during the project phases.
Further studies : 3D Animation & Immersion program
(Years 4 & 5)
Results indicator(s)
Progression rate from Year 3 to Year 4: 86%

You may be wondering about the possibility of following our training courses. Contact us, so that we can inform you and guide you as best as possible: accessibilite@brassart.fr.